SSRB adventure
A downloadable game for Windows
During the landing on the battlefield, the SSRB and Botan are separated. Now, SSRB needs to find Botan and help her!
This is a story about an ordinary day of SSRB's life.
The game is absolutely free. 5 levels. 2-3 hours is the average amount of time it takes to finish this game.
Download
Download
ssrb_adventure_compile.7z 236 MB
Install instructions
Download and unpack.
You need run "SSRB Adventure.exe"
Development log
- Fix bugsApr 12, 2023
- Fix bug for 4th lvlApr 01, 2023
- Fix bug in 3rd lvlMar 29, 2023
- Fix bug \ added tipMar 27, 2023
Comments
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Interesting game the requires precision and ingenuity.
Its not spelled out how to progress sometimes and how to get where you're going, so I appreciate having to think about what to do.
Its pretty difficult to do some of the jumps, and failing a lot doesn't feel too awful.
I agree with some of the sentiments from David Wu SoftDev above, about the controls being a little unresponsive, but I appreciate the difficulty so I hope you don't make it too much easier.
Having to walk diagonally isn't too bad, especially when you've set up a lot of the progression to be in line with direct diagonals, not having to course correct little movements too much.
I did find a way to make the fire area easier.
I was able to jump directly to the support beam that leads directly to the catwalk a lot sooner then I think intended, skipping the segment where you jump across the light bars.
You are also able to jump in the open box and flip it on top of you in the segment before the blue fire, allowing you to just run threw the fire with it over your head till you get to the blue fire.
Pretty great job.
I would suggest the visuals for the bombs in the ending being a little easier to tell when they're about to go off.
I also agree that the first jump from the window to the bridge should probably be a little simpler, due to the awkward angle you have to jump at.
I would also like a Shift to move a little faster option. This would also be something you can plan jump puzzles around. "Do I sprint or not sprint for this jump?" for example.
I also noticed that you move a bit faster when you are moving diagonally then you do when moving just up down left or right, probably due to using two movement keys at once.
I appreciate your experience in the game. Thank you. What do you think about final cutscene?
Id say that it's alright, if a bit slow. The cutscene feels like the entire thing is running in slow motion. A slowmo would fit for the SSRBs run to up to the enemies and blowing up, but the rest shouldnt be so slow, in my opinion.
I just checked out the end cutscene on the youtube video you provided, and now I think it was just running slow on my end.
Fun but very difficult game. It took me about 20 tries to make the jump to the bridge after the window in level 1. I like the 3d model and environments.
Improvement suggestions:
- Controls feel weird because of misalignment between camera and world (45° offset). For example, when trying to walk forward the player needs to press both W and D at the same time, otherwise SSRB walks "diagonally" on the room.
- The first level window jump to the bridge requires too much precision. Especially since it's the FIRST level in the game, you should consider making it an easier challenge to let the player get used to the controls and game mechanics. The way it is right now I can see many players not coming back to the game in frustration after not making it through the 1st obstacle.
- Sometimes the SSRB will not jump AT ALL when standing on the window. Maybe can do ONE jump, but after it the SSRB stays in a "crouching" position and will not respond to Space Bar.
- Jumps are not consistent and feel awkward. In level 2 (fire level), some "momentum" is required to jump up to a different pipe and even then, the jump is not clean and requires "pushing" until the SSRB stands firmly on the pipe. I suggest making SSRB jump a little higher or helping position the player after a jump, so that every jump is successful and not get stuck/blocked due to physics colliders.
Good game. :)
Thank you so much for the comment and playing my game! I'm really happy! Bless you god!
Spoiler (if you not finish the game):
P. S. I like difficult games :)